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Merge town buildings
Merge town buildings






Moreover it allows have a new town at a totally different location, or this could be a fully build captured town with all territories, so often rather efficient instantly, no build time. Still the two towns won’t compare well to the merged town and the new extra town. A few wonders and one culture bonus apply a bonus on capital or one city, merge a town into the city having the bonus with apply the bonus on both towns merged instead of only one.īut in a wide majority of the cases, the two towns will be more efficient than the town resulting from the merge.A few Emblematic Building apply a bonus per population, which means each will apply on a higher population size after the merge, and will have their effects significantly increased.Assimilate or capture two Independent towns and merge them, in some cases it’s better in term of territory expansion management.Reduce the number of towns to build a new town elsewhere.There’s only two good use cases of merge: In single player I advise implement yourself the preview, save, merge, see the result, load back, done, perhaps you can even give yourself the badge, game developer. Merge should offer a preview, without it, its design is a bit weird because it’s complex with potentially dramatic effects. Again, those outputs would have requite time to achieve in one town. Money and Influence output should not change much or lowered a bit compared to the sum.Infrastructures have a shorter build time.Significantly longuer time of district building, it’s because district build time is decreased by the amount of districts already build, but don’t forget that build so many districts in one town would have require a lot of time.Stability can drop down a lot if you didn’t prepared it, it’s much better to prepare this before the merge.Lack of food for the sum of population, it’s because one population food usage increases with population size.In general after a town merge there are various problems:

merge town buildings

  • The town merge build queue includes the sum of build queues of both towns, but not the infrastructures the targeted town already build.
  • merge town buildings

    The town merged statuses (events) and bonuses (building actions as prayer) are those of the targeted town.The town merged has the sum of population of both towns.The town merged has all infrastructures of the targeted town.All territories of both towns are now attached to the town merged, which means the merged town has the sum of districts of both towns.The targeted town (town selected before the merge) will become the only town, the other town has its central plazza changed into an administrative center.The two towns need have contiguous territories, select one town, then in global map, all towns that can be merged into it have a merge button at right to the town name, and above the merge button you have the price. The option is enabled when you research Military Architecture during 3rd era (Medieval Era).

    merge town buildings

    Pay Merge with Influence Points or Money.








    Merge town buildings