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Liquid war algorithm
Liquid war algorithm






liquid war algorithm
  1. Liquid war algorithm full#
  2. Liquid war algorithm free#
  3. Liquid war algorithm windows#

I have observed that with more than 2 players (6), the game difficulty depends on the map in the following way: If the playing field is completely empty, without any holes (topologically equivalent to full circle), the game is the easiest, because you can just go through the middle to outflank your opponent. To penetrate very narrow tunnels, stand back for a while and let some enemy troops come from the tunnel to you. When luring your troops to outflank an enemy, always move your cursor through the enemy, not the other way around. I think this is a biggest weakness of the computer AI, that it doesn’t know this.

liquid war algorithm

Try to cut your opponent off walls and surround him completely with your troops when trying to penetrate his forces inside a tunnel, keep your troops at the wall (and force them ocassionaly to attack off the wall). Here are some more tips, kindly submitted by Jan Samohyl. When I play Liquid War, I always try to surround my opponents, and it usually works.īy the way, the computer has no strategy at all, he is a poor player, and if you get beaten by him, it means you have to improve yourself a lot!īut still, the computer doesn’t do one thing which I’ve seen many beginners doing: he never keeps his cursor motionless right in the middle of his own fighters, for this is the best way to loose. However, I think the best way for you to understand the way it works is to try the game. When fighters of a same team get stuck together and block each other, then they regenerate, that is to say that they get brighter. Therefore the number of fighters on the battlefield always remains the same. When his health reaches 0, his color changes and he becomes a member of the team by which he has been attacked. When a fighter is attacked, he first looses health, that is to say that he gets darker. If, for instance, the red fighter is on the right and the blue fighter on the left, it is the red fighter which will be eaten. Here is an example of this behaviour: A blue fighter and a red fighter both want to move to their right, for that would be the shortest way to reach their cursor if there was nobody on the battlefield. But it can happen that a fighter is attacked by another one, which is himself not attacked at all. Sometimes, they attack each other and both loose health. But if there is no way for them to move, they get angry and attack the guy which is blocking them. When two fighters from different team meet each other, they first try to avoid fighting, and they dodge.

Liquid war algorithm free#

That’s to say that if there is a fighter blocking their way, they won’t have the idea to choose another way, which is free from fighters but would have been longer otherwise. That is the whole point with Liquid War.īut these fighters are not perfect, so when they choose this shortest way, they do as if they were alone on the battlefield. Check it if you want, but it is true, they *really* choose *the* shortest way to reach the cursor. And to do that, they are in a way quite clever, for they choose the shortest way to reach it. The main goal of these fighters is to reach the cursor you control. These fighters all act independently, so it can happen that one single fighters does something different from what all the other do. And when fighters from different teams meet, they eat each other, it is as simple as that. One very often controls several thousands fighters at the same time. All the fighters who have the same color belong to the same team. Fighters are represented by small colored squares. This cursor is followed by your army, which is composed by a great many little fighters. There are no weapons, the only thing you have to do is to move a cursor in a 2−D battlefield.

liquid war algorithm

When playing Liquid War, one has to eat one’s opponent. But it is different from common wargames. Otherwise, if you are a die-hard man page user, you may continue with this document 8-) Rules So check out the /usr/share/doc/liquidwar or /usr/local/share/doc/liquidwar directories, for this is where HTML and other documentation files should be. I believe these formats are easier to read than this man page. Therefore, Liquid War’s documentation is available in many formats, including HTML, PostScript and PDF.

Liquid war algorithm windows#

WARNINGĪs Liquid War is a cross-platform program (it also runs on DOS and Windows), I could reasonably not provide groff UNIX-style documentation to Windows user. There are many other command lines options, which are described further in this document. OPTIONSĭisplays copyright and various information. Its rules are very simple but yet original. Liquidwar − a unique multiplayer wargame SYNOPSIS








Liquid war algorithm